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Dolan's Cadillac
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Devlog
Technical write-up
December 05, 2023
by
postgoodism
1
#pico8, #programming
The game is done, and we’re very pleased with its reception. Before I return to the real life I’ve been neglecting for the month of November, I wanted to post a quick summary of the less-straightf...
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Dolan's Cadillac 1.0 is released!
November 30, 2023
by
postgoodism
2
#release
I kinda fell off the devlog train for the last week; too busy spending the proverbial 90% of the time on the last 10% of the game. We’ve got music (four tracks), lots of new sound effects, lots of b...
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Gluing everything together
November 24, 2023
by
postgoodism
The game is now both winnable (and losable) without cheating, though the cheats remain active for now to help with debugging specific game states. If you lose, you’re routed to a boring (but service...
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Burying Dolan
November 21, 2023
by
postgoodism
The last section of the game, in which the player is dodging gunfire while burying Dolan’s car and covering over the pit with fresh pavement, is now mostly playable. After days of not really being s...
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The final stage taking shape
November 18, 2023
by
postgoodism
1
So far the player has dug a hole under the road in the desert, and Dolan has driven right into it. For the final stage of the game, the player will need to refill the hole while Dolan leans out the wi...
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Retroactive devlog posts
November 14, 2023
by
postgoodism
It’d be fun to have a record of the game’s development at the end of the jam (along with an actual game, if all goes well), so I’ve retroactively adapted the progress reports and screenshots I...
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Connecting match-3 and car-trapping
November 14, 2023
by
postgoodism
The big problem with the car-trapping mode that’s appeared over the last few days is that there’s no way to reach it. The match-3 mode has no victory condition. As a stopgap I let the player insta...
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The trap is sprung!
November 14, 2023
by
postgoodism
Time to move on to the next phase of the game! When the player has had a chance to dig their hole, Dolan’s Caddy eventually arrives and falls in. I had originally hoped to implement some sort of Jel...
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Hooking title screens up to the main game is less fun
November 14, 2023
by
postgoodism
You know what’s super easy? Having your “press O to start” title-screen prompt immediately switch to your in-game mode when the button is pressed. Maybe with a fade-to-black-and-back in the midd...
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Title screens are fun
November 14, 2023
by
postgoodism
With match-3 mostly feature-complete, I decided to reward myself and go make a title screen. I love making titles and main menus in fantasy consoles; there’s no other systems running, and as long as...
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Boulders!
November 14, 2023
by
postgoodism
I got it into my head that that match-3 gameplay wasn’t challenging enough, and that we should add indestructible rocks to the game board. These rocks can’t be matched or cleared, but they can be...
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Fancier digging, gratuitous gore
November 14, 2023
by
postgoodism
I iterated on the match-3 gameplay a bit, fixing a match-detection bug and having cleared blocks fly up and off the screen instead of just vanishing instantly. I also replaced the three sprites used t...
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Match-3 gameplay
November 14, 2023
by
postgoodism
With my development PC running again, it was time to figure out how the game would actually work. Peter made a suggestion early on that digging the whole could be implemented as a match-3 game, and th...
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Initial background art
November 14, 2023
by
postgoodism
My PC died its final death a few days ago. While I wait for replacement parts, Donald mocked up the a background for the digging gameplay...
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Initial game concept
November 14, 2023
by
postgoodism
In preparation for the PiCoSteveMo jam, I was tossing around some hastily-scribbled concept art for a game based on King’s 1985 novella Dolan’s Cadillac . In the story, a woman is murdered by a cr...
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