Title screens are fun
With match-3 mostly feature-complete, I decided to reward myself and go make a title screen. I love making titles and main menus in fantasy consoles; there’s no other systems running, and as long as you get the minimal interaction working to enter the game, the rest is just a blank canvas and 100% of the system resources available to make something cool-looking.
I dusted off Donald’s car sprite, got the wheels spinning, replaced the static background with procedural clouds and parallax-scrolling landscape, and slapped some giant text in the air.
Boring PICO-8 implementation detail: the “Dolan’s Cadillac” text is drawn using a single PRINT()
call, using a gnarly mess of P8SCII escape codes. There’s no way the token savings will be necessary; we’re currently at 2253 tokens and far more than 1/4 of the intended game is implemented. But it was a fun exercise :)
Get Dolan's Cadillac
Dolan's Cadillac
A puzzle game based on "Dolan's Cadillac", a 1985 novella by Stephen King
More posts
- Technical write-upDec 05, 2023
- Dolan's Cadillac 1.0 is released!Nov 30, 2023
- Gluing everything togetherNov 24, 2023
- Burying DolanNov 21, 2023
- The final stage taking shapeNov 18, 2023
- Retroactive devlog postsNov 14, 2023
- Connecting match-3 and car-trappingNov 14, 2023
- The trap is sprung!Nov 14, 2023
- Hooking title screens up to the main game is less funNov 14, 2023
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