This was my contribution to OST Jam 2021, and my first contribution to any game jam ever.

My primary goal here was to make an end-to-end finished game in quadplay, a fantasy four-player 16-bit-era console which I effectively knew nothing about until a week ago. I decided early on that I wanted to make something on a hex map, and Calamity Range's soundtrack submission has a nice thematically-appropriate 6/8 time signature.

It took every ounce of self control not to spend the entire week on synchronizing audio and visual events and just completely ignore the rest of the game. Instead, I only spent 90% of the time on synchronizing audio and visual events, leaving just enough time to slap together a complete but honestly not terribly well-designed or well-balanced territory-claiming board game. Still, it ticks all the important boxes:

  • Supports 1-4 players (any combination of human or CPU-controlled), either locally or online! (Online multiplayer is provided at the platform level by quadplay itself; I've done some limited testing and it works great, so long as the firewall gods are appeased!)
  • A main menu!
  • A bare-bones in-game manual!
  • Credits!
  • Perfectly serviceable original pixel art!
  • Gameplay, which is clearly recognizable as such! Players take turns! Score is tracked! Computer players make vaguely intelligent moves, most of the time!
  • A victory condition (triggered when all hexes have been claimed) that ends the game and declares a winner before popping you back into the main menu for another round!
  • A lovely soundtrack that evolves smoothly through the whole game loop!
StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorpostgoodism
TagsBoard Game, Hex Based, Multiplayer
Average sessionA few seconds

Development log

Comments

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Very nice game with a cool concept. Well executed, especially with the visuals.